Friday, 15 October 2010

3D Studio Max - Lighting Effects - Atmosphere Creating

3d Studio Max – Scene Lighting

In today’s lesson we was tought how certain lighting affects certain moods; we looked at numerous different examples including: Horror, Fantasy and Western. We was then asked to recreate these scenes in 3dsmax however the resources made available were not backwards compatible and this caused a problem for me as I had to make the models myself which cost me some valuable time, with that being said once we had the 3dsmax scene set up we then had to consider the following things:

Light intensity: this gave a feel to the scene for example in a horror scene the lighting would be very minimal and possibly coming from one source such as a torch

Light Colour: light colour would help give a sense of time and a certain feel to the scene for example if you was to create a scene in the snow where everything is very cold a blue light would be used because blue gives off a feel off being cold where as if you was doing a desert scene for a western the light colour would be orange because the main light source would be the sun and deserts give off a warm feeling.

Light Shadow: the shadows played a big part in the scene and are very important to pay attention to because unless there a four different light sources from four different directions only one light will cast a shadow.

Light Placement: the placement was used to create the shadows if it was mid day the shadows would be shorter if it was earlier or later the shadows would be longer.

Front/Back Light: We used a front and back light to make our objects visible for example if we had a sign and we placed a light behind it we would not see any of the details on the front therefore if we place a light in front of it at a lower intensity we would be able to see the front details.

* I INTENDED ON USING FOG, HOWEVER THIS DID NOT GIVE THE DESIRED EFFECT I WAS GOING AFTER!*
My Created Scene –



Personal Opinion on this scene – I feel that I needed to add a bit more atmosphere and make it darker due to the fact that it looks to light and the blue is too light on the hint these are things I will take into consideration for my final project


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