Friday, 3 December 2010

Review of the unit.

Now the unit has came to an end i can say that i have enjoyed 3d modelling a lot and would not mind a career in this field of work, although it is extremely time consuming it is always good to see your final render looking great.
In this review i am going to talk about the following:

What I am pleased and not so pleased with.
Any Improvements and what would I like to add to it.
Comparison.

The thing i am most pleased with in this unit is the atmosphere the basic lighting gives the final render, although i used basic lighting and did nothing extremely special or near professional standard with them i still feel that it looks good enough to present and it has met my proposal. I am also pleased with the stairs that i have created, the stairs were one of the more difficult elements to model as i had to keep re-adjusting the spindles and make them connect at each point and look aligned, so when i finished these i felt proud of myself and happy with the result. on the other hand i am not so pleased with my walls, due to the fact that during the modeling process i must of done something wrong and it would not allow me to add a basic texture. Another element i am not happy with is the pillar in the middle It looks too basic and is not up to standard with the rest of my project.

I feel that i could make a number of improvements as this was my first time working in 3d modeling, One of the main things i could improve on is the techniques i use i seemed to use extremely long ways to do a simple thing, and with more experience i will be able to find extremely efficient ways and techniques of modeling. Also i would like to improve the details of all the objects for example on the marble desk/pot model i would like to be able to add little marks into it such as chips and cracks etc. After finishing the modeling i got a sudden burst of ideas of basic things i could of put in but didn't, these are as followed:
  • Light Switch
  • Bins
  • Plugs
  • Newspapers on the tables
so after i had this burst of ideas i felt some what stupid because they are basic elements of a building, how ever i feel that i have not really took anything away from my final grade no matter what it may be.
i would also like to add a chandelier as this would make my hotel lobby look very elegant, but i would not just model a basic traditional chandelier it would be a modern one.

After looking at professional pieces of work i feel that for a beginner i have not done that bad as you can be able to tell what i have modelled how ever, it is not of a high enough quality to be called professional for example if you look at the following image i found on the Internet it looks extremely life like, there is amazing lighting , textures and modelling, where as mine looks to computer generated, the textures do not all fit perfectly and the models are not as detailed as his/hers although the person who modelled this is probably extremely experienced i feel that comparing my work to his/hers gives me an idea of what i need to be working towards next time i do a 3d scene.


My Final Renders:






Personal Comments:
after looking at the final renders i found that i had not put in a roof and this has now been added.

My use of Cameras and Lights.

In my final project i used a number of lights and cameras.

the cameras were used to give a better vision of the models, and add depth of feild.

the lights were used to add shaddows and add atmoshpere to the scene, how ever when i tried to use two for some wall lights i created they did not work.







Final Post.

Final Lesson Review 

In todays final lesson I had to finish up my project with numerous renders, However, The renders as of the moment are taking a long time ! but this shall not be a problem i will just come back into this post and add the ones i didnt capture in.

Todays lesson was rather productive i got alot of things modelled that needed to be done such as the spindles, the door, the wall lights and i needed to sort out some of the materials and alignment of the objects, i also went in and named most of my objects for future purposes.

I feel that i made a great amount of progress today , the only downfall of today is that i spent most of my time waiting for my models to render, and this wasted valuable time.

Update - Modelling of the: Chairs, Table, Computer Screen, Spindles on the stairs, Banister.

Whilst modelling in this unit i have had to be able to model in a variety of ways such as: box modeling, loft etc. I have used many techniques to create a number of my objects I will be covering a set few int he following:

For the Chairs i used the technique lathe in order to create what holds the seat up, as for the seat itself i used two spheres and the boolen tool.

The table was extremely simple i created a box, inseted the legs by a extremely small amount because i had in mind how i wanted it to look as i had previously seen the way i wanted it in ikea and unfortunatly did not get a picture, once the legs were done i cut out a square in the top and made this see through to give the illusion of glass.

For the computer screen i used a lot of bevel, i created a box and then went in to line mode, and selected certain lines and positioned them as i seen fit, once this was done i then went into poly mode and selected the part i needed to edit, i used Bevels, Extrudes, Insets etc.

The spindles on the stairs were pretty tricky to make in order to make these i used the 'get shape' method, and created numerous shapes that would give the spindle the shape i wanted , so the shape went from 2d to 3d.

For the banister on teh stairs i created a long rectangle with around about 8 or 10 segments i then selected the top polygins and used soft selection to give it some sort of roundness.

TO DO LIST:


DOOR.
RUG.
WALL LIGHTS.
ALIGNMENT.
FINAL REPORT.

Update (images)







 

Friday, 19 November 2010

Peer Feedback Response

After doing an exercise in class where my peers review my progress thus far I received a decent amount of feedback I will be reviewing the feedback in the following paragraphs:

The feedback i received from this person was positive, they knew what i was making although i had not yet finished, i agree with their weakness that they put as i do need to model more objects.


This feedback does not really help as much because they have not identified any of my weaknesses or left any suggestions.


This feedback has helped because it has pointed out a flaw in one of my chairs that i have modelled.

this feedback suggested a big door which i have previously thought of doing, now i will be doing it for sure if it has been mentioned.
this feedback is like many other just stating that i need more object and change the colour of the floor, i am thinking of doing wood for the floor

Friday, 5 November 2010

Review/Reflect

So far I feel that I have somewhat got the hang of 3d modelling. however I know that it will be time consuming as I tend to try make things look perfect and in 3d, so far my planning has been quite successful I am going to be doing some more today (drawings). I feel that I have picked the correct scene to make because I enjoy interior design.

I Will post more further on into the lesson.

Update*

I have been drawing floor plans in my sketchbook, i have came up with numerous different ideas once i finish all of my floor plans I will narrow it down to  the bottom two and upload a picture of them.

after drawing numerous floor plans i decied to adapt and put two of them together to create one room, this then allowed me to add a focal point of my room which will make it look more interesting. i will be uploading a picture over the weekend if possible.

Friday, 15 October 2010

Proposal


Proposal

In this unit I plan on making a room in 3d studio max using the techniques we have learnt in the tutorial lessons leading up to our project.
When I was told I had to create a room I had many ideas but I had three that stuck in my head mainly due to the fact that they would be fun to make and look visually pleasing to me once I had finished them, these ideas were:

1)     Skate Park
2)     Asylum
3)     Hotel Lobby (modern/futuristic)

After weighing up the pros and cons of all 3 different rooms I chose to go with the hotel and make it futuristic as this will allow me to be able to use my imagination for creating things such as floating desk etc.
I was influenced to do this room by the website http://www.thecoolhunter.co.uk/ this website shows the user all different modern looking buildings.
I am going to be using techniques such as box modelling and spline modelling. I will be using splines mainly for the freedom of shapes you can create with them, I will also be using methods such as bevel, extrude, inset etc.
The problems I could face with this product is the lighting because it is futuristic I am going to be using lots of individual lights for objects stuck on walls, bottoms of chair etc. Another problem I am going to have is possibly the amount of time we have to finish the project.

3D Studio Max - Lighting Effects - Atmosphere Creating

3d Studio Max – Scene Lighting

In today’s lesson we was tought how certain lighting affects certain moods; we looked at numerous different examples including: Horror, Fantasy and Western. We was then asked to recreate these scenes in 3dsmax however the resources made available were not backwards compatible and this caused a problem for me as I had to make the models myself which cost me some valuable time, with that being said once we had the 3dsmax scene set up we then had to consider the following things:

Light intensity: this gave a feel to the scene for example in a horror scene the lighting would be very minimal and possibly coming from one source such as a torch

Light Colour: light colour would help give a sense of time and a certain feel to the scene for example if you was to create a scene in the snow where everything is very cold a blue light would be used because blue gives off a feel off being cold where as if you was doing a desert scene for a western the light colour would be orange because the main light source would be the sun and deserts give off a warm feeling.

Light Shadow: the shadows played a big part in the scene and are very important to pay attention to because unless there a four different light sources from four different directions only one light will cast a shadow.

Light Placement: the placement was used to create the shadows if it was mid day the shadows would be shorter if it was earlier or later the shadows would be longer.

Front/Back Light: We used a front and back light to make our objects visible for example if we had a sign and we placed a light behind it we would not see any of the details on the front therefore if we place a light in front of it at a lower intensity we would be able to see the front details.

* I INTENDED ON USING FOG, HOWEVER THIS DID NOT GIVE THE DESIRED EFFECT I WAS GOING AFTER!*
My Created Scene –



Personal Opinion on this scene – I feel that I needed to add a bit more atmosphere and make it darker due to the fact that it looks to light and the blue is too light on the hint these are things I will take into consideration for my final project


Friday, 8 October 2010

Contents of this blog

The idea of this blog is for me to be able to keep an eye on my progress and be able to manage my time well whilst participating in the 3D Unit.


I will be discussin numerous things in my blog such as:


  • Project Progression
  • Jobs Done
  • Jobs to do
  • Quality of work
  • evaluation of performance
  • strengths and weaknesses
  • how am i finding the unit
Session Number
Date
What I am going to be doing
Status
Session 1

Tutorial based
Done
Session 2

Tutorial based
Done
Session 3

Tutorial based
Done
Session 4

Tutorial based
Done
Session 5
08/10
Tutorial based
Done
Session 6
15/10
Planning

Session 7
22/10
Planning

Session 8
05/11
Begin Work

Session 9
12/11
Begin Work

Session 10
19/11
Begin Work